AEDE pursues the aim of its founders, which is that it should be a network of European contacts, ideas and activities, working towards giving the youngergenerations an education that will equip them to grow into a European society capable of tackling with clear heads and stout hearts the formidable and complex problems that it will have to resolve.
AEDE has a network of more than 25,000 teachers, heads, inspectors and officials, from nursery to university level. AEDE welcomes teachers and schools throughout Europe who wish to work together to build the European society of the future.

AEDE collaborates with: the European Commission, the Council of Europe and UNESCO as a Non Governmental Organization, other organisations pursuing the same objectives. 

AEDE functions on two levels: at a European level through its congress, its committee structures and a programme of international activities,at a national level through its national sections and regional groups.  At both these levels an important aspect is participating in European projects in the wide field of education, initiated by AEDE or by others. 

 

ERASMUS PLUS

AEDE participe à un projet Erasmus Plus (2019-1-DE03-KA201-059708): Utiliser des stratégies de (gamification) ludification et de réalité augmentée pour un apprentissage STE(A)M innovant.   

Le but principal du projet est celui de sensibiliser à l'importance de choisir des études STE(A)M pour poursuivre des carrières STE(A)M réussies, en particulier chez les jeunes étudiants.

Le projet se propose aussi de convaincre les écoles secondaires d’intégrer la RA (réalité augmentée) et l’apprentissage par le jeu dans les programmes et de favoriser la capacité des enseignants à pouvoir enseigner le STE(A)M, en utilisant pendant leurs cours des technologies TIC innovantes.

Les partenaires  du projet sont des centres de recherches, des institutions d’éducation et des écoles, ainsi que d’autres organisations d’Allemagne, D’Italie, des Pays-Bas, du Chypre, de la Turquie et de la Belgique.

 

 

AEDE participates in an Erasmus Plus project (2019-1-DE03-KA201-059708): Using gamification and augmented reality strategies for innovative STE(A)M learning .

The main goal of the project is to raise awareness of the importance of choosing STE(A)M studies to pursue successful STE(A)M careers, especially among young students. The project also aims to convince secondary schools to integrate AR (augmented reality) and learning through games into the curriculum and to promote the ability of teachers to teach STE(A)M, using in their courses innovative ICT technologies.

The project partners are research centers, educational institutions and schools, as well as other organizations from Germany, Italy, the Netherlands, Cyprus, Turkey and Belgium.

Print Email

Sex